Company Description:

Anima Vitae Point creates international animated films and series with passion and a unique approach. As a company, we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As the home of other super-talented artists and technicians, Anima is a place where you truly can make an impact on your work, ideas, and craftsmanship.

We are currently looking for a Rigging Artist to join our quest.

 

Job Summary:

The Rigging Artist is responsible for designing and maintaining a smooth and efficient rig for CG assets. He or she must have a strong understanding of CG pipelines and production methods and a strong management style with excellent organizational and artistic skills

 

Key Responsibilities:

  • Work with the Rigging Lead/Supervisor to establish a rig that fully supports an animation style
  • Work closely with Animators to develop rigs that will allow animators the full range of motion and acting that is called for by the story, as well as, a logical and easy to use control structure
  • Work to create top quality body and facial rigs that meet the desired quality and style
  • Create and adjust rigging standards
  • Provide creative ideas and solutions on both visual and technical level
  • Be able to flag and solve potential problems to stay on schedule
  • Organize work and prepare presentation elements for approval
  • Execute the corrections requested by the Supervisor and the Director by showing an analytic mind
  • Communicate and seek information if necessary
  • Constantly be learning and experimenting with new techniques 
  • Be a key contributor to create an engaging animated film of top quality, while managing and reducing the complexities of production

 

Required Skills:

  • 3+ years of industry (CG and/or VFX) or equivalent rigging experience
  • Bachelor’s degree in Fine Arts, Computer Animation, or other relevant areas of study and/or equivalent job experience
  • Comprehensive knowledge of all aspects of CG, pipeline and associated software/plugins
  • Experience in a variety of Maya rigging techniques, and the ability to optimize the performance of rigs
  • Good communication skills and excellent team player
  • A creative problem-solver
  • Basic modeling skills and ability to understand polygonal mesh flow
  • Strong knowledge of character kinematics, deformation and biomechanics
  • Experience rigging a variety of characters and props, including facial animation systems
  • Experience with Python and MEL is a plus
  • Knowledge of dynamics is a plus

 

Remark:

  • This position will require the successful applicant to relocate and work on-site at our studio in Malaysia.
  • Priority will be given to local (Malaysia) applicants