Company Description:

Anima Vitae Point creates international animated films and series with passion and a unique approach. As a company, we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As the home of other super-talented artists and technicians, Anima is a place where you truly can make an impact on your work, ideas, and craftsmanship.

We are currently looking for a Senior Lighting & Compositing Artist to join our quest.


Job Summary:

The Senior Lighting & Compositing Artist is responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. You will work closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative needs.


Key Responsibilities:

  • Fulfill the creative expectations set by both client and director, work with Lighting Lead and Lighting Supervisor to solve creative or technical challenges
  • Maintain the overall look, colour balance, and quality for assigned shots and sequences to create uniformity in all finished work
  • Creating exterior and interior light rigs for key light and master shots that can be used in shot production
  • Compositing of rendered layers, as well as effects layers from the special effects team
  • Optimize and troubleshoot lighting and rendering issues in a fast paced environment
  • Engaging at every stage of production including pre-visualisation of complicated sequences, look development, and research and development
  • May train, mentor, or supervise the work of entry and mid level generalist artist
  • Provide artistic and technical support and problem solving whenever is required
  • Participate in meeting and vocally express your thoughts/ideas
  • Constantly research for new techniques and development skills
  • Produce training materials for improving the team skills and optimize production process
  • Actively following up, able to detect bugs, analyses and presents solutions
  • Possess a library of references (2D pictures and 3D textures) to use for working and to share with the art team
  • Help the team to update the Lighting bible
  • Train 3D art, coach and mentor Junior Artists
  • Interpret Concept art and colour keys, Create a 3d Renders


Required Skills:

  • Bachelor’s degree or diploma in graphic design, animation, multimedia design, fine art, film studies or CGI and 3D
  • 5+ of Animation or VFX industry experience
  • Strong working knowledge of 3D software, preferably including Maya, Houdini and Nuke
  • Understanding of lighting fundamentals
  • Intermediate to advanced-level compositing experience
  • Experience with node-based workflow and software
  • Scripting experience with MEL or Python strongly desired
  • Ability to problem solve and predict potential problems with assigned tasks
  • Superior eye for light, mood, colour and details in creating Key Light
  • Ability to improve and optimize existing Lighting & Comp scene
  • Ability to create Key Light base from concept art/color key
  • Ability to resolve any artistic or technical issues
  • Ability to manage personal milestones and deadlines
  • Good English oral communication skill: able to read English emails and reply
  • Commitment and sense of responsibility: Show strong commitment to the teams and to the company and be willing to work hard to complete the task on time
  • Ability to talk in meetings
  • Self-driven, good communicator, and great teamplayer
  • Proactive, autonomous, responsible and well organized
  • Keep positive mindset and managing stress facing issues
  • Experience with 3D texturing a plus
  • Experience with Look Development a plus
  • Experience with Mantra a plus