Company Description:

Anima Vitae Point creates international animated films and series with passion and a unique approach. As a company, we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As the home of other super-talented artists and technicians, Anima is a place where you truly can make an impact on your work, ideas, and craftsmanship.

We are currently looking for a Senior Rigging Artist to join our quest.

 

Description:

The Senior Rigging Artist is responsible for designing and maintaining a smooth and efficient rig for CG assets. He or she must have a strong understanding of CG pipelines and production methods and a strong management style with excellent organizational and artistic skills.

 

Key Responsibilities:

  • Deliver high quality rig within the schedule and budget
  • Help improve the rigging process between modelling and animation
  • Develop tools to automate character rigs for long form productions
  • Provide suggestions and solution whenever needed
  • Initiate the process to check the modelers work to ensure that the model works before handing over to rigging
  • Assist and guide modelers to create a good model with good topology
  • Provide assistance and guidance to junior or intermediate rigger
  • Communicate with all departments
  • Encourage and inspire team mates to improve and stay positive
  • Provide suggestions and solution whenever needed
  • Work with Supervisor and Animation Director to create rigs that are suitable for animation
  • Maintain timing and production quotas given by the coordination team and the Supervisor
  • Work with the Supervisor to ensure the integration and maintenance of configurations
  • Maintain good team dynamics

 

Required Skills:

  • 3+ years of industry (CG and/or Visual Effects) or equivalent rigging experience
  • Bachelor’s degree in Fine Arts, Computer Animation, or other relevant areas of study and/or equivalent job experience
  • Comprehensive knowledge of all aspects of CG, pipeline and associated software/plugins
  • Experience in a variety of Maya rigging techniques, and the ability to optimize the performance of rigs
  • Good communication skills and excellent team player
  • Strong sense of anatomy
  • Be comfortable with a LINUX environment
  • A creative problem-solver
  • Basic modeling skills and ability to understand polygonal mesh flow
  • Strong knowledge of character kinematics, deformation and biomechanics
  • Experience rigging a variety of characters and props, including facial animation systems
  • Experience with Python and MEL is a plus
  • Knowledge of dynamics is a plus